Mark the correct alternative, according to the text. a) ann thought some of the stories from around the globe were a bit strange. b) while ann read the 196 books she had to stretch and do some exercise to relax. ►c) ann's experience began as an intellectual exercise but she got emotionally involved. d) after her experience, ann realised some places in the world are really exotic and remote. e) ann stressed there are some important differences between the fictional and the real world. climate change: forecast for 2100 is floods and heat and it's man's fault by nick allen 9: 04pm bst 16 aug 2013 climate scientists have concluded that temperatures could jump by up to 5°c and sea levels could rise by up to 82 cm by the end of the century, according to a leaked draft of a united nations (un) report the un intergovernmental panel on climate change (ipcc) also said there was a 95 per cent likelihood that global warming is caused by human activities. that was the highest assessment so far from the ipcc, which put the figure at 90 per cent in a previous report in 2007, 66 per cent in 2001, and just over 50 per cent in 1995. reto knutti, a professor at the swiss federal institute of technology in zurich, said: “we have got quite a bit more certain that climate change is largely man-made. we're less certain than many would hope about the local impacts.” the ipcc report, the first of three in 2013 and 2014, will face intense scrutiny particularly after errors in the 2007 study, which wrongly predicted that all himalayan glaciers could melt by 2035. almost 200 governments have agreed to try to limit global warming to below 2°c above pre-industrial times, which is seen as a threshold for dangerous changes including more droughts, extinctions, floods and rising seas that could swamp coastal regions and island nations. temperatures have already risen by 0.8°c since the industrial revolution. the report will say there is a high risk global temperatures will rise by more than 2°c this century. they could rise anywhere from about 0.6°c to almost 5°c a wider range at both ends of the scale than predicted in the 2007 report. it will also say evidence of rising sea levels is “unequivocal”. the report projects seas will rise by between 30 cm and 82 cm by the late 21st century. in 2007 the estimated rise was between 18 cm and 58 cm, but that did not fully account for changes in antarctica and greenland. scientists say it is harder to predict local impacts. drew shindell, a nasa scientist, said: “i talk to people in regional power planning. they ask, 'what's the temperature going to be in this region in the next 20 to 30 years, because that's where our power grid is? ' we can't really tell.” (adapted from )
Nesse texto temos o caso de uma mulher, no caso uma escritora, que pensa em ler os livro de todos os países do mundo em um ano, desde os livros mais diferentes, até os mais simples, isso é desde os livros indianos até os britânicos no caso dela, ela começou a experiencia em 2012 e criou um blog para conseguir também se encorajar. Com o tempo passando ela foi vendo que as coisas seriam um pouco diferentes do que ela imaginava.
Conseguimos ver claramente pelo texto que lemos que a resposta para essa questão é a letra C, isso porque antes era só intelectualmente que ela estava envolvida mas depois acabou mexendo com o emocional dela também.
Espero ter ajudado em algo!
DISADVANTAGES: Vision problems; Harms the brain; Addictions
ADVANTAGES: Improves concentration; Treatment for depression; Faster thoughts.
First paragraph: Says that at the beginning video-games caused several problems,but nowadays it can be said that it can help us in certain point
Second paragraph: Says that in studies show that people who play are 27 percent faster and make 37 percent fewer mistakes, their vision has improved when distinguishing shades of gray.
Third paragraph: It also says that those who play have brain benefits in making decisions, those who play action games have 25 percent of making faster decisions, and more experienced players can pay attention to up to 6 things at once
I don't know what you're saying
melhor resposta por favor
melhor resposta por favor
There is no impossible phase.
Believe in the stars.
There are high moments and low moments.
If something hits you, it's your fault.
It is by making mistakes that you learn to play.
fiz essas <3
vedeo game Future tretment physical
video games antisocial,Games, phiysical, Future problems beneficial many Daphne incorporate violent associad University são essas todas essas palavras parecem ser em português ou seja cognatas
⇒⇒ Palavras cognatas
Video Games are good for you! For years, video games have been criticized for making people more antisocial, overweight, or depressed. But now researchers are finding that games can actually change us for the better and improve both our body and mind. Games can help to develop physical skills. Preschool children who played interactive games, such as the ones available on Wii, have been shown to have improved motor skills – for example, they can kick, catch, and throw a ball better than children who don’t play video games. A study of surgeons who do microsurgery in Boston found that those who played video games were 27 percent faster and made 37 percent fewer errors than those who didn’t. Vision is also improved, particularly telling the difference between shades of grey. This is useful for driving at night, piloting a plane, or reading X-rays. Games also benefit a variety of brain functions, including decision-making. People who play action-based games make decisions 25 percent faster than others and are no less accurate, according to one study. In another study by researchers from the University of Rochester in New York, experienced gamers were shown to be able to pay attention to more than six things at once without getting confused, compared with the four that most people can normally keep in mind. Additionally, video games can also reduce gender differences. Scientists have found that women who play games are better able to mentally manipulate 3D objects. There is also evidence that gaming can help with psychological problems. At the University of Auckland, in New Zealand, researchers asked 94 young people diagnosed with depression to play a 3D fantasy game called SPARX and, in many cases, the game reduced symptoms of depression more than conventional treatment. Another research team at Oxford University found that playing Tetris shortly after exposure to something very upsetting – in the experiment, a film of traumatic scenes of injury and death was used – can actually prevent people from having disturbing flashbacks. The effects are not always so positive, however. Indiana University researchers carried out brain scans on young men and found evidence that violent games can alter brain function after as little as a week of play, affecting regions in the brain associated with emotional control and causing more aggressive behavior in the player. However, Daphne Bavelier, one of the most experienced researchers in the field, says that the violent action games that often worry parents the most may actually have the strongest beneficial effect on the brain. In the future, we may see many treatments for physical and neurological problems that incorporate the playing of videogames.
→→ Cognatos: são palavras em inglês que têm a grafia similar e o mesmo significado em português.
Popular - popular
Comedy – comédia
Different – diferente
Future – futuro
Idea - ideia
→→ Falso cognato: são palavras, em inglês, que são escritas quase da mesma forma que em português, mas que têm a tradução completamente diferente.
Expert esperto especialista - perito
Actually atualmente na verdade - na realidade
Parents parentes pais >> pai e mãe
Fabric fábrica tecido
Relatives relativos parentes
Pretend pretender fingir
College colégio faculdade
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